LEGO Education Baby Toy computer control and robotics User Manual

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Quick Start Guide to computer control and robotics
using LEGO
®
MINDSTORMS™ for Schools
www.LEGO.com/education/MINDSTORMS
LEGO, the LEGO logo and MINDSTORMS are trademarks of the LEGO Group. ©2004 The LEGO Group.
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Summary of Contents

Page 1 - MINDSTORMS™ for Schools

Quick Start Guide to computer control and robotics using LEGO® MINDSTORMS™ for Schoolswww.LEGO.com/education/MINDSTORMSLEGO, the LEGO logo and MINDSTO

Page 2

Test Your Skills—Program a car to respond to light readings1. Write a program in Pilot level 3 that makes the car move forward until the light sensor

Page 3

Pilot Level 4Programming with multiple stepsAt this level you can add extra steps to the process to make the program more complex. When you open Pil

Page 4

NOTE: After fi nishing Step 2 you should download and test the program to determine how long it takes for the model to turn 90 degrees. Note that the s

Page 5 - Installing Firmware

You are now entering a new world of programming, where the principles learned at Pilot level are relevant, but where many new features will be introdu

Page 6 - PILOT Course Levels 1–4

3. Click your mouse on the programming window – it will either show you a black arrow, a white hand, a cable reel or a text editing function. You can

Page 7

Inventor Level 2Introducing modifi ers, fl ip direction, jump & land and random time functions.At the top menu select Tools or Project (depending

Page 8 - Pilot Level 2

Use your two motored vehicle as for Inventor level 1.1. Delete all icons between the start and stop lights. Start by dragging the red traffi c light ic

Page 9 - Pilot Level 3

4. Select the Jump icon and the red traffi c light icon by dragging the mouse across them. Move them to the right, now there is space for the Play Soun

Page 10

Inventor Level 3Introducing music, task split, loop and fork merge optionsAt the top menu select Tools or Project (depending on version) and scroll

Page 11 - Pilot Level 4

At the upper string motors A and C turn clockwise, wait for two seconds, fl ip direction, wait for another two seconds and then jump back to the yellow

Page 12 - Congratulations!

This guide is intended for all fi rst time users of LEGO® MINDSTORMS™ for Schools and the ROBOLAB software (versions 2.0 or higher). It is a brief guid

Page 13 - INVENTOR Course Levels 1–4

Inventor Level 4Introducing ContainersAt the top menu select Tools or Project (depending on version) and scroll down to Change Inventor Level. Choos

Page 14 - Tools Palette

First the program must make sure that the container is empty—this is just a precaution against readings that may still exist in the RCX from previous

Page 15

Ideas for practising your skills• Create a robotic puppy dog with an appealing look and programmed behaviours that include movements and sounds • Roac

Page 16 - Random Time

A general introductionThis section is for information only and does not include training schedules. Investigator extends the use of the RCX and ROBOLA

Page 17

Capturing DataThe upload area allows you to upload data from the RCX to the computer and view it on a graph. Data sets are uploaded from the RCX to RO

Page 19 - Touch Sensor Fork

31x1x128 mm2x1x 2x 1x 2x26

Page 21

4a1x1x1x128 mm1x520 mm28

Page 22

4b1x1x128 mm2x 1x1x1x12 329

Page 23 - Investigator

LEGO® MINDSTORMS™ for Schools uses the ROBOLAB software to write programs. The ROBOLAB software runs on both PCs and MACs. LEGO MINDSTORMS for Schools

Page 24 - Capturing Data

1. Insert the ROBOLAB CD-ROM in your CD drive and start the program. Follow the installation instructions. The installation will take up to 20 minutes

Page 25

Firmware is the software you need to download to the RCX before using ROBOLAB to write programs. You can always check if the fi rmware is installed on

Page 26 - 1x 2x 1x 2x

Pilot Level 1Turning a motor on or off1. Connect a motor to port A on your RCX and turn the RCX on by pressing the red On-Off button. If you connect

Page 27

Test Your Skills—Stop the motor on time1. Build a car driven by one motor. See building instructions on page 25. Follow steps 1 to 4. 2. Program the c

Page 28

Pilot Level 2Introducing lamp, touch sensor, and setting power levelsAt this level you can work with output ports A and C, set the power level and u

Page 29

Pilot Level 3Programming with two steps, introducing light sensor and loops At this level you can work with all three outputs and use the light sens

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