Quick Start Guide to computer control and robotics using LEGO® MINDSTORMS™ for Schoolswww.LEGO.com/education/MINDSTORMSLEGO, the LEGO logo and MINDSTO
Test Your Skills—Program a car to respond to light readings1. Write a program in Pilot level 3 that makes the car move forward until the light sensor
Pilot Level 4Programming with multiple stepsAt this level you can add extra steps to the process to make the program more complex. When you open Pil
NOTE: After fi nishing Step 2 you should download and test the program to determine how long it takes for the model to turn 90 degrees. Note that the s
You are now entering a new world of programming, where the principles learned at Pilot level are relevant, but where many new features will be introdu
3. Click your mouse on the programming window – it will either show you a black arrow, a white hand, a cable reel or a text editing function. You can
Inventor Level 2Introducing modifi ers, fl ip direction, jump & land and random time functions.At the top menu select Tools or Project (depending
Use your two motored vehicle as for Inventor level 1.1. Delete all icons between the start and stop lights. Start by dragging the red traffi c light ic
4. Select the Jump icon and the red traffi c light icon by dragging the mouse across them. Move them to the right, now there is space for the Play Soun
Inventor Level 3Introducing music, task split, loop and fork merge optionsAt the top menu select Tools or Project (depending on version) and scroll
At the upper string motors A and C turn clockwise, wait for two seconds, fl ip direction, wait for another two seconds and then jump back to the yellow
This guide is intended for all fi rst time users of LEGO® MINDSTORMS™ for Schools and the ROBOLAB software (versions 2.0 or higher). It is a brief guid
Inventor Level 4Introducing ContainersAt the top menu select Tools or Project (depending on version) and scroll down to Change Inventor Level. Choos
First the program must make sure that the container is empty—this is just a precaution against readings that may still exist in the RCX from previous
Ideas for practising your skills• Create a robotic puppy dog with an appealing look and programmed behaviours that include movements and sounds • Roac
A general introductionThis section is for information only and does not include training schedules. Investigator extends the use of the RCX and ROBOLA
Capturing DataThe upload area allows you to upload data from the RCX to the computer and view it on a graph. Data sets are uploaded from the RCX to RO
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LEGO® MINDSTORMS™ for Schools uses the ROBOLAB software to write programs. The ROBOLAB software runs on both PCs and MACs. LEGO MINDSTORMS for Schools
1. Insert the ROBOLAB CD-ROM in your CD drive and start the program. Follow the installation instructions. The installation will take up to 20 minutes
Firmware is the software you need to download to the RCX before using ROBOLAB to write programs. You can always check if the fi rmware is installed on
Pilot Level 1Turning a motor on or off1. Connect a motor to port A on your RCX and turn the RCX on by pressing the red On-Off button. If you connect
Test Your Skills—Stop the motor on time1. Build a car driven by one motor. See building instructions on page 25. Follow steps 1 to 4. 2. Program the c
Pilot Level 2Introducing lamp, touch sensor, and setting power levelsAt this level you can work with output ports A and C, set the power level and u
Pilot Level 3Programming with two steps, introducing light sensor and loops At this level you can work with all three outputs and use the light sens
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